PT-BR:
Hoje foi dia de testar a versão em build do meu jogo! Muitos novos bugs foram descobertos, mas todos eles (que eu saiba) já foram corrigidos. O lançamento se aproxima!
(matando os bugs)
Today I tested the build version of my #indiegame. Many new bugs were discovered and all of then (that I know of) was fixed. Launch is near my friends!
#devlog #indiedev
PT-BR:
Hoje foi dia de testar a versão em build do meu jogo! Muitos novos bugs foram descobertos, mas todos eles (que eu saiba) já foram corrigidos. O lançamento se aproxima!
(matando os bugs)
Wings animation are way better. Other visual improvements can also be noticed on video. #screenshotsaturday PT-BR:
The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
You can't fly near walls, and now your wings react if you are too close :D Just some details s2 #indiegame #indiedev #madewithunity #devlog #BreathGame Pt-Br:
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh
What would you like to see in the next #BreathGame update? Soon... #indiedev #gamedev #indiegame https://store.steampowered.com/app/1475350/Breath/ PT-BR:
Yeah, I noticed I put the wrong date on Breath sales... it was supposed to end today, but I defined it to next saturday. As a sorry, extended till tomorrow. Promotion still on, buy now and get a free #steam key! #indiegame
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:
Doing some testings for my next game... all looks good so far
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