Game
Hensen Hopper
5 hours ago

Today I want to get the score, high score, and difficulty saving between sessions but I'ma take an hour or so long break from that right now because my computer today is being very slow and right now it's beginning to genuinely piss me off.




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Close-up of the re-shaded Hensen!

I've been working on the backdrop today! Among other things I've done, I made a bush! I know, SOOOO impressive lol.

Okay, so the stages and score saving are both more or less working. Your score and high score will be saved throughout the lifetime of the application. Currently nothing saves when the game is closed, though, I'll be working on that next weekend.

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Here's a short video showing off the improved gameplay loop and "stage complete" screen. The updated artwork for Hensen and his gun and the honey bullets can also be seen.

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Very unfinished but the backdrop image, as it is in this video, is already leagues better than what I had last weekend! I'm going to work on it incrementally over the coming weeks as I work on implementing the stages idea I talked about before!

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Alright, I've been thinking... I wanna do a fly-off-screen when you complete a stage in Hensen Hopper (classic shmup stuff) and I COULD just hardcode it into the character controller script but I came up with a more nuanced solution.