Game
Prisoners of Time Fabric





3 years ago

Travel between two alternate timelines and craft resources together to restore the balance of time! Help Clove survive and solve puzzles to find her way home. This was made for this year's Global Game Jam based on the theme "Duality".




0 comments

Loading...

Next up

In this week's game devlog for Nay Saga, I go through some of the initial concepting for the digital version of the game and the coding behind the first game mode.

In Clove's Story, play as Clove, a student who finds herself in the principal's office with her homeroom teacher. Help Clove navigate conversations in this interactive visual novel through choices! I created this for the O2A2 VN Jam last year.

In this game devlog for Nay Saga, I talk about the first stages of the digital video game prototype I made for testing and the initial card generation I did when learning nanDECK.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

I created a game dev vlog for my 4th GGJ project, I Wanna Go Home! Watch the video to learn more about our process and what all went into this game:

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Over the past year, I've been writing devlogs about the process I went through for creating my board game, Nay Saga.

Check out my first post where I talk about how I came up with the game idea, card sketches, and the first iterations of the card layout:

This is my last game dev log for The Nays Origins! Included here is the link to the final game playable in both browser and on Game Boy. I talk through some final playtesting and physical aspects to wrap it all up!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

In this game dev log for The Nays Origins, I talk about some of the playtesting I did and how I created workarounds for bugs and limitations with the GameBoy. I also show some of the menus and the concepts I made before the final versions of those.