Game
JICE

8 months ago

Tutorial level progress with some more environment and lighting!




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Progress on the new weapon - wire-whip! Decided on the middle ground between making it a full physics-based effect and a mesh. Like it so far, but there are still some other quirks left to flesh out

Made it so any mesh can now become a throwable. Here I am throwing a cookie and a trashcan

Made a model for another enemy robot. This one is supposed to resemble a french press, but still look similar to the Toaster. They work in the same company but on different floors.

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Added sounds to the wire movements and a short time dilation window when the grabbed robot is close to player.

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Celebrate the game's release by completing our quests!

You can play the demo or get the full game at https://bit.ly/steaminayah

Adding some chocolate-themed objects to Spaceport. And cookies.

A piece of sparking wire colliding with environment. Decided to make this as an effect first and see if it is going to be easier to implement as a weapon than a skeletal mesh.

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They're the devs behind the fast paced hide and seek game Light Bearers 2: https://bit.ly/LightBearers2

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An outline to highlight the interactable objects. Took some time to find a color that would really pop out.