
Ufa, hoje terminei o menu de Pause e LogoScreen (agora com save e load funcionando). Todas essas opções já são funcionais. Amanhã fazer tela de título e créditos e se tudo der certo sexta lanço o jogo, YAAAY
Next up
Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh
My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr
YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game
You can't fly near walls, and now your wings react if you are too close :D Just some details s2 #indiegame #indiedev #madewithunity #devlog #BreathGame Pt-Br:
A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta
Doing some testings for my next game... all looks good so far
New build, more bugs fixed, I think now there is not any major bug... I hope =x #indiegame #gamedev #BreathGame
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:










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