Game
Butterskate
11 years ago

Update 0.2


Updated Version 0.2

After playing the first version some I noticed that some of the game elements could be modified/enhanced a bit, and that might make playing the game a little easier and/or more interesting, hereโ€™s the change log:

  • Camera modified to be perspective based, 50 degrees FOV

  • Bacon (and later additional pickups) now have a bobbing effect to help set them apart from the background, hopefully that will make them easier to notice.

  • Score requirements adjusted to align with pickup values

  • modified the shape of the arena (play area) to allow easier movement through the center, this required minor pickup spawn reiteration as well.

Thanks to everyone who has played the previous version, donโ€™t be afraid to hit me with your experience reviews, or ideas :D



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

Fan art for Foolish I'm feeling kinda better so I drew this

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated โœŒ๏ธ

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 ๐Ÿ˜Ž

What do you think?

brung back my old oc plus a new one

...they don`t have names yet tho

Made my first ever animation.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Explosive domino effect