in this update:
-> added a furnace
item, when right clicked it opens a UI - the top inventory is the input, the bottom inventory is the output - will automatically detect whether an item in the input can be smelted and then will smelt it
-> added a pusher pipe
item - if it’s connected to a blue puller pipe
item, it will automatically take items from the inventory it’s connected to, one at a time, and “push” them to the inventory connected to the puller pipe
-> refactored chests - they’re now BigTiles and can be chained via pipe system
-> added cobblestone
, stone
, and sand
items. cobblestone
can be smelted
into stone
, and sand
can be smelted into glass
. all of these can be placed as blocks
-> fixed a few bugs
developer’s notes:
-> so i had to take a kind of hiatus, back in full swing now
-> trying to figure out exactly how i want machines to be powered - there can be more than one way to do it so i’m not sure if i want to go all-electric or like what
-> i definitely want a wiring system of some sort, expect to see some good pressure plates connected to light bulbs amirite
-> really though i also want to implement something i’m going to call “structures” - you place a controller block for some machine and then blocks around it, and if it matches a blueprint for a structure the display changes and it all becomes one big thing - think quarries or the smeltery from like ftb
-> that one should be super easy to implement
-> really want to get one thing from each mechanic done and move on to the next but for some things i really need a couple different examples
-> this is turning into an essay, future me better appreciate this i swear
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