in this update:
-> Added background tiles that can be placed behind foreground (“normal”) tiles.
-> Added a feature that restricts the range on wands depending on range (this means that you need to be close to a block in order to extract it).
-> Added basic physics and collisions.
-> Added timbs.
-> Changed the sky’s color.
developer’s notes:
-> the sky isn’t permanent but the color was bugging me so I changed it to something a little brighter
-> I added timbs for literally no reason that pertains to testing but it makes me happy anyway
-> wands in the future should have more actions attached to them, like placing blocks from a distance or shooting at enemies or something
-> wands in the future should definitely be fueled by vis but that’s a mechanic for another day
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