in this update:
-> some placed blocks (i.e. chests) will have inventories or open UIs upon right clicking
-> added mushrooms
-> windows can be dragged now
-> the player’s inventory screen has a little portrait now
developer’s notes:
-> I’m rethinking the way i’m going to handle tile animations (e.g. chest should open upon right click) and it’s going to be kind of weird to implement, but not especially difficult, heh.
-> that portrait should have its own sort of background. It looks a little bit weird against the solid brown. The portrait is to have a higher-detail display of equipped items, sort of an aesthetic-only service to the player.
-> the tiles under the portrait are equip slots. They might be a next focus along with the main toolbar.
-> I was going to try to give items in the inventory UIs drop-downs with different options for usage, but each item is only going to have one real on-click usage anyway so it makes more sense to just leave it to the toolbar UI.
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