Updated, and i used GM8.1!
Changed/Fixed Stuffz:
-Fixed bounciness -Fixed Slipperiness -Fixed Level selection issues -Made beast movement easier to control -Better gravity on gore particles
New stuffz:
-Dust Particles -Better beast mode particles -Awesome onomonopia effect for beast mode
Please comment, and rate!
Also i will be updating again very soon with some bigger features, this was mainly to fix bugs.
Next up
Hello everyone!
I have recently taken a step back into game dev this past summer and I have decided to resurrect a old game from the early days of Game Maker and the YYG community (some of you might have been apart of); A Shapian's Tale.
Took a break from AST to work on a rougelike match 3 game, pet named "SwapQuest."
I believe I have gotten the Axial Layer completed! On top of this the debug viewer has also been optimized visually to show more accurate info. Its so strange how different the underlying code is from the final render #gamedev #rpg #combat #sidecroller
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Runestones: from concept to in-game model🗿
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Terraria
Why walk when you can jump?
a drawing I did because I was bored😪. But I love how it turned out.😊










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