Updated, and i used GM8.1!
Changed/Fixed Stuffz:
-Fixed bounciness -Fixed Slipperiness -Fixed Level selection issues -Made beast movement easier to control -Better gravity on gore particles
New stuffz:
-Dust Particles -Better beast mode particles -Awesome onomonopia effect for beast mode
Please comment, and rate!
Also i will be updating again very soon with some bigger features, this was mainly to fix bugs.
Next up
Took a break from AST to work on a rougelike match 3 game, pet named "SwapQuest."
I believe I have gotten the Axial Layer completed! On top of this the debug viewer has also been optimized visually to show more accurate info. Its so strange how different the underlying code is from the final render #gamedev #rpg #combat #sidecroller
Hello everyone!
I have recently taken a step back into game dev this past summer and I have decided to resurrect a old game from the early days of Game Maker and the YYG community (some of you might have been apart of); A Shapian's Tale.
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐ก๐ก Bookmark pre-launch page๐๐๐
https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโฆ
Just a Pico sprite
a drawing I did because I was bored๐ช. But I love how it turned out.๐
Levels' maps.










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