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Progress on special effects for my game (visual & audio)
A little multiplayer showcase of my game, with the right teamwork you can overcome the threats of Chaosector!
Experimenting with the level-up screen in my game, Chaosector (Made objects slide in from the sides and added some background effects)
Demonstration of the portal transition into other biomes for Chaosector
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Added display numbers to show damage dealt/taken in Chaosector, these values also change appearance depending on how large the values are!
Progress on the loadout screen, each loadout will allow players to start a run with certain enhancements, these loadouts (and more to come) will be unlockable by playing!
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Random terrain and enemy pathing WIP for my co-op rogue-lite arena
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