Game
Crash Bandicoot: Landed

1 year ago

Update to that grass shader, made it look a little better (in my opinion). It also can be disabled in settings, for performance reasons and if you just don't want it since it really only adds detail and has no bearing on the art style




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Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

Another preview of the game. Woods of light during the night time

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)

Did some work on a new area, nothing here *yet*

Not Dead Yet!

Development has Re-started! Read below..

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets