Game
Camping With Springtrap
3 months ago

↓ Update V0.5 (Alpha) ↓

DEMO MAP and lots of new features!


V0.5 (Alpha)

The demo map is done and the gameplay too!

New stuff

-Complete main menu overhaul

-Added A  C O U P L E  of forest assets for the main menu and demo maps

-Added a whole new and improved main menu map: Camp Willy

-Added a springtrap rig and model for cutscenes

-Placed and animated springtrap in the main menu

-Added a proper game start-up video

-You can no longer do 360s while sliding

-Added a lake that will damage the player

-When jumping while sliding, the player will have a boosted jump that launches you forwards a bit (you can do funny stuff with this)

-Added a main menu song (cover of “Don’t open the door” from FNaF world)

-Added more graphics options

-Added an untextured doom tutorial map (don’t know the proper term)

-Added a small forest map leading to Fazbear’s Fright

-Made the demo level gameplay

-Added an intro cutscene

-Added footstep sounds for springtrap

-You can now skip cutscenes

-Added credits with a song remix made by nashywashymachinery

-Made early cover art for camping Alpha 0.5

-Added voice lines for the intro cutscene

-Added voice lines for springtrap

-Added hit/killmarkers

-Saving/loading game @Jaydanson thank

-Checkpoint system

Changes/improvements

-Changed the looks of the damaged/low health screens

-Optimized the package file size which is currently only 784MB :)

-Do some in game optimization for much better performance

-Temporarily removed the groundslam

-Replaced old crosshairs with a dynamic new one

-Decreased the slide cooldown time from 1,75 to 0,75 seconds

-Inreased Freddy’s shooting range by +20% and narrowed his shotgun spread -25%

-Increased Freddy’s fire rate from every 2s to every 1.75s

-Increased the endo’s damage from 1 to 5 (player has 100 health)

-Improved the looks of the HUD

-Changed main menu selection method, the camera now moves towards a place with a sub main menu (3D menu) 

Bug fixes

-You can no longer vault into the landscape while sliding

-Fixed the endo’s slow movement speed after being staggered

-Freddy no longer grows larger everytime you save/load, the AI will not become sentient. The artificial uprising will be stopped.

And most importantly HAPPY HALLOWEEN!!!!



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