Game
Camping With Springtrap
12 days ago

↓ Update V0.5 (Alpha) ↓

DEMO MAP and lots of new features!


V0.5 (Alpha)

The demo map is done and the gameplay too!

New stuff

-Complete main menu overhaul

-Added A  C O U P L E  of forest assets for the main menu and demo maps

-Added a whole new and improved main menu map: Camp Willy

-Added a springtrap rig and model for cutscenes

-Placed and animated springtrap in the main menu

-Added a proper game start-up video

-You can no longer do 360s while sliding

-Added a lake that will damage the player

-When jumping while sliding, the player will have a boosted jump that launches you forwards a bit (you can do funny stuff with this)

-Added a main menu song (cover of “Don’t open the door” from FNaF world)

-Added more graphics options

-Added an untextured doom tutorial map (don’t know the proper term)

-Added a small forest map leading to Fazbear’s Fright

-Made the demo level gameplay

-Added an intro cutscene

-Added footstep sounds for springtrap

-You can now skip cutscenes

-Added credits with a song remix made by nashywashymachinery

-Made early cover art for camping Alpha 0.5

-Added voice lines for the intro cutscene

-Added voice lines for springtrap

-Added hit/killmarkers

-Saving/loading game @Jaydanson thank

-Checkpoint system

Changes/improvements

-Changed the looks of the damaged/low health screens

-Optimized the package file size which is currently only 784MB :)

-Do some in game optimization for much better performance

-Temporarily removed the groundslam

-Replaced old crosshairs with a dynamic new one

-Decreased the slide cooldown time from 1,75 to 0,75 seconds

-Inreased Freddy’s shooting range by +20% and narrowed his shotgun spread -25%

-Increased Freddy’s fire rate from every 2s to every 1.75s

-Increased the endo’s damage from 1 to 5 (player has 100 health)

-Improved the looks of the HUD

-Changed main menu selection method, the camera now moves towards a place with a sub main menu (3D menu) 

Bug fixes

-You can no longer vault into the landscape while sliding

-Fixed the endo’s slow movement speed after being staggered

-Freddy no longer grows larger everytime you save/load, the AI will not become sentient. The artificial uprising will be stopped.

And most importantly HAPPY HALLOWEEN!!!!



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#GJAsks the master chief is my favorite gaming mascot. I wouldve chosen doomguy but halo is a big part of my childhood and I just love these games!

#MinecraftBuild This abandoned world with my friends had a village that we nuked, only to rebuilt the village inside of the crater we caused (the nuke was in made creative lol). Our bases were inside of that mountain.

The endo AI is almost done, which is also the base AI of Freddy so making freddy wont take long. We're also replacing freddy's shotgun with a one-handed one because why the hell not!

BY THE HOUR - Night 2 - Releasing 8 PM EST Artwork by @Mecabuyte

The enemy AI is being worked on, springtrap is fucked.

@BubyGamer11 and I are dropping a new short FNaF Fangame releasing on friday! It will be released on this gamepage:

https://gamejolt.com/games/bthgames/930036

It has been a while since the last update but we are making a lot of progress. Alpha 0.4(the enemy/combat update) is nearly done and Alpha 0.5(main menu/HUD overhaul and demo maps) also has some progress already. Here's a sneak peak of the new main menu!

Advanced parkour and movement are being developed...

This includes: Sliding, slide boost, dash, jump boost, bar swinging, vaulting and climbing. Some things are still a bit bugged but most of it is already done!

If you haven't seen yet, we've recently released updated screenshots for The Fazbear Facility! So here's a little something as you all wait for more exciting news.

to the people who have played the halloween update, please tell us what you thought about it. anyway i leave you with this cursed springtrap image