Game
Camping With Springtrap
11 months ago

↓ Update V0.5 (Alpha) ↓

DEMO MAP and lots of new features!


V0.5 (Alpha)

The demo map is done and the gameplay too!

New stuff

-Complete main menu overhaul

-Added A  C O U P L E  of forest assets for the main menu and demo maps

-Added a whole new and improved main menu map: Camp Willy

-Added a springtrap rig and model for cutscenes

-Placed and animated springtrap in the main menu

-Added a proper game start-up video

-You can no longer do 360s while sliding

-Added a lake that will damage the player

-When jumping while sliding, the player will have a boosted jump that launches you forwards a bit (you can do funny stuff with this)

-Added a main menu song (cover of “Don’t open the door” from FNaF world)

-Added more graphics options

-Added an untextured doom tutorial map (don’t know the proper term)

-Added a small forest map leading to Fazbear’s Fright

-Made the demo level gameplay

-Added an intro cutscene

-Added footstep sounds for springtrap

-You can now skip cutscenes

-Added credits with a song remix made by nashywashymachinery

-Made early cover art for camping Alpha 0.5

-Added voice lines for the intro cutscene

-Added voice lines for springtrap

-Added hit/killmarkers

-Saving/loading game @Jaydanson thank

-Checkpoint system

Changes/improvements

-Changed the looks of the damaged/low health screens

-Optimized the package file size which is currently only 784MB :)

-Do some in game optimization for much better performance

-Temporarily removed the groundslam

-Replaced old crosshairs with a dynamic new one

-Decreased the slide cooldown time from 1,75 to 0,75 seconds

-Inreased Freddy’s shooting range by +20% and narrowed his shotgun spread -25%

-Increased Freddy’s fire rate from every 2s to every 1.75s

-Increased the endo’s damage from 1 to 5 (player has 100 health)

-Improved the looks of the HUD

-Changed main menu selection method, the camera now moves towards a place with a sub main menu (3D menu) 

Bug fixes

-You can no longer vault into the landscape while sliding

-Fixed the endo’s slow movement speed after being staggered

-Freddy no longer grows larger everytime you save/load, the AI will not become sentient. The artificial uprising will be stopped.

And most importantly HAPPY HALLOWEEN!!!!



0 comments

Loading...

Next up

The demo version is finally released!

Have fun playing it and HAPPY HALLOWEEN!!!

I will now take a break for a little bit because the last few months, i've been working way too much on this game. See you soon!

(give feedback and report bugs if you want)

My favorite #ScaryMovie is probably Blair Witch (2016)

Haven't seen the original one yet from 1999.

The found footage style of the movie is very immersive and it was a bad idea of me to watch it when I was younger.

Scared the shit out of me as a kid

FORGET ABOUT THE LAST POST, GAME IS NOT GETTING CANCELLED!

Happy 50,000 Followers!!!

The demo will be released on friday the 18th!

This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.

It has been a while since the last update and that's because the upcoming one is b i g and takes a while.

It will include a menu overhaul (for the 4th time), multiplayer, complete animation overhaul (for the 3rd time jeez) and much more improvements.

The endo AI is almost done, which is also the base AI of Freddy so making freddy wont take long. We're also replacing freddy's shotgun with a one-handed one because why the hell not!

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

With a gameplay redesign comes a main menu redesign...