Game
Depths of Destrus (Roguelite RPG) [Alpha]
5 years ago

Update v0.7.1


Fixed bugs, new stuff, and changed stuff:

  • Tooltip on the inventory's drop slot.

  • Torches in area 8.

  • Torches in the entrance on the maze.

Bugs we know of, but have yet to be fixed:

  • Due to the new AI controller, all monsters from a previous save have been reset, and are all alive again. (Same goes for Items and Chests)

  • Chests can't be used when looking at the lid.

  • Loading a save which doesn't have the achievement "Thou Art Worthy", will be awarded the achievement upon loading complete.

Console errors we know about:

  • Material doesn't have a texture property '_MainTex'

Note:

Voidwalker skill tree is still under development.

Some changes may not have been added, as there's a lot to keep track of. As a lot gets made before changes are written down.



0 comments

Loading...

Next up

Update Release v0.8.0

Bandana Dee the Dream Friend

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Why walk when you can jump?