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2 years ago
Next up
New enemy: kamikaze
A lot has happened since last update. I think I will let the video do the talking.
Boss fight concept
HUD update
Concept for an inventory interface
Simple switch, it does more than just open doors so if you see one give it a go.
New enemy: Creepy Crawler
New enemy: flamer
New Boss fight concept
Implemented the Shark enemy & water physics. Not sure if I will keep the sinking behavior as default though.
There is a bug with the drop through platforms that I will address at some point.












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