Updated art and gameplay for Escape Condition's MODERN timeline:
#rpg #timetravel #ue4
https://youtu.be/m_jPcDN-Fus
Next up
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Concept to Screen: My workflow is to use concept art that only factors in assets I already own/have made. This saves time, b/c it keeps me from trying to find assets to fit a design after the fact. #rpg #Timetravel #scifi
Updated UI screens, now to add real game data and test: #RPG #timetravel #ue4 #solodev
Finalizing UI and RPG progression systems this week on 'Escape Condition.' This is LUST, one of the roots of SYN you will battle in the fight for a Future Utopia.
PAC-MAN styled Moxxie design ^^
(I'd probably make it one of her main designs if it wasn't a legal issue lol)
(behind the scenes images included)
I made my old fantasy comic 'The Call' free on artstation recently. I sold it and some others on Comixology in the past. Hope you enjoy! https://stevebroome.artstation.com/store/n1yv/the-call-issue-1
Dioramas are the main way I'll be storytelling in my game, these are looping animated scenes that play in the background. ex: when you go to the WARZONE FUTURE timeline, battles will play out everywhere. Concept attached.
More of Freder. I'm cooking! Trust!
WIP: menu art for a Disruptor Implant in 'Escape Condition.' It turns your left hand into a powerful EMP device (Q attack). Cybernetic augmentations are unlocked by completing scientific missions. #RPG #timetravel
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