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TEAM SLAY-BELLS
1 month ago

Updated the candy cane power up a tiny bit! ^^

I gave it a collect sound, startup effect, and updated the visuals of the sparkles.

You may also spot a new enemy / obstacle in the footage that is hard to get passed without this power up!


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The glow-up is surreal. I didn't even realize how different the game looked compared to the Christmas Sage demo

Starting to work on the intro cutscene for SLAY-BELLS ^^

I thought I would send a (really) tiny clip of what the intro is looking like so far! ^^

Went back and re-did Moxxie's boss theme to better fit her character, lol!

(I still like the older boss theme I made for her, I just don't really feel it fits her)

outside of that, I also made her a little over world theme that I call "Cave Dweller" ^^

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

SLAY-BELLS is now "TEAM SLAY-BELLS"

Was thinking on a new name for the game for months now, and this is the one I settled on ^^

It's not too different from the name everyone knows, but it adds a bit more to the name in context of the game!

@GabrieleGiuseppini has added exclusive Floating Sandbox avatar frames, stickers, and backgrounds for all of you!

Set sail to the shop and collect 'em all! https://gamejolt.com/#shop

#gjbroadcast

Got bored and made Moxxie an (attempt at an) Undertale styled boss theme since I made her sprites lol.

Still a W.I.P, but the 2nd level of Team Slay-Bells is almost ready! Just a few minor things to fix and it's pretty much finished! ^^

Here's some footage!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

One last day until the 2024 SAGE demo releases!! I hope you're all excited ^^