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TEAM SLAY-BELLS
1 year ago

Updated the candy cane power up a tiny bit! ^^

I gave it a collect sound, startup effect, and updated the visuals of the sparkles.

You may also spot a new enemy / obstacle in the footage that is hard to get passed without this power up!


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I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.

(and I updated the physics a bit since my last post)

PAC-MAN WORLD 2 is one of the main games that inspired my indie 3D platformer Team Slay-Bells.

Seeing the game get remade means so much to me, and I can't wait to experience it! I wanted to make this render to celebrate the remake's announcement ^^

Sonic and Tails (mouse drawing)

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Drew a Bub

Tried to mix together his Puzzle Bobble Everybubble design and his Puzzle Bobble 2 design.

#BubbleBobble #DigitalArt #PuzzleBobble #2D #Drawing

It's time for honorable mentions! 🐞🎉 [Article!]

Kick-Bell development log:

found a glitch that causes ghosts to constantly spawn in,

It's already hard to dodge one of them, let alone 5 (and counting)😭

(The bug has been fixed, just thought it was funny to post.)

Brainstorming idea #3

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I decided to have (non collectable) speed bells!

The regular bells now just keep your maximum speed going, while the speed bells can make you much faster than you would usually be able to go!

Someone's at the door...

Did a multiplayer session of Kick-Bell today! There were a few things that I had to fix during the session, but it was really fun once it was all fixed up! ^^

I got a photo Charlotte and Vanellope mourning the loss of Sophie.