Game
The Legend of Hilda: Dimensions' Call
6 months ago

Updated to (hopefully) work with Xbox controllers now. I don't own one myself so I can't confirm it D:




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Version 1.4.0 adds a dye shop, new rings, bottled fairies and as usual some minor improvements and bugfixes. Enjoy!

After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!

Happy Zelda month! Here's a short preview of the Shrink spell! As you can see, it's not very well suited for combat...

Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!

I actually ran into a ton of bugs implementing all this, but it was well worth it.

Good news: I recently discovered a project called GM8.2 Core that fixes a lot of issues with old Game Maker, which my games are based on. This means that I'm finally able to add gamepad support(!), along with other neat stuff.

It's been quite a while since the last update... I'm considering adding tunic colors (via a dye shop or something) and adding more rings. Suggestions for ring effects are more than welcome :)

New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.

It's time to finish what I started.

I'll be posting short updates on the project here and on my YouTube channel. However, I am also working on a strategy RPG concurrently (Blood Moon Odyssey), so expect progress to be slow.

A floating dungeon high up in the sky... wind themed, of course.

I had this planned many years ago, so it's exciting to finally design it.

I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?