GM8.2 Core also fixes a 1-frame input delay, something I could do nothing about before.
I will be releasing an update to this game and Blood Moon Odyssey with these changes in the near future, so look forward to that. Thanks for reading!
GM8.2 Core also fixes a 1-frame input delay, something I could do nothing about before.
I will be releasing an update to this game and Blood Moon Odyssey with these changes in the near future, so look forward to that. Thanks for reading!
Forgot to post this on Halloween, but I made a teaser for the Black Temple, a spooky late-game dungeon.
Took a break from dungeon development to redo some old background graphics and add more detail to some areas.
I'll release a new demo with these changes and more in about a month or two.
Version 0.10.0 is now live! An options menu has been added, allowing you to change controls, lower difficulty, enable viewport scaling and more. I've also made some improvements to certain skills and minor balancing/ bugfixes. Enjoy!
I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.
I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?
The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.
Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ![]()
! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?
After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!
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