Game
Judgment of Heaven
4 years ago

Updated to version 1.1

Changes:

Overhauled controls to allow for control rebinding

Updated UI to have actual button prompts

Azrael's clouds start at the center so they can't trap player




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Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.

Mission 2 outro complete! $3 or higher patrons can see the full cutscene here: https://www.patreon.com/posts/dev-log-11-7-143087866?utm_medium=…

#ScreenshotSaturday

Started working on the boss for Mission 3: a bat cyber mutant.

New enemy for Mission 2: the Panoptic Drone! These little jerks help out with the invasive surveillance that the Maken government does.

#ScreenshotSaturday

Little sneak peek at the enemies in Level 4

No attacks yet, but starting on the Mission 3 boss battle!

#ScreenshotSaturday

Implemented a new attack: Full Moon Slash! As usual, the incredible particle animations were provided by https://ansimuz.itch.io/

#ScreenshotSaturday

Got a fancy game sprite to show for one of the cutscenes

Got a fancy new thumbnail for Judgment of Heaven (better late than never)

Created in DaVinci Resolve

What a weird place, this looks different from the other levels...