Game
Judgment of Heaven
3 years ago

Updated to version 1.1

Changes:

Overhauled controls to allow for control rebinding

Updated UI to have actual button prompts

Azrael's clouds start at the center so they can't trap player




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Check this out, as a birthday present, @FlyingGraphite made this amazing art of the encounter with Chernobog in the 9th circle!

Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.

I'll have new updates soon, but for now, I have to share this incredible commission! The background was done by @LUKELCS with Cobalt Moon done by @jasxy_ . You can get a commission for yourself at https://colorcharityevent.carrd.co/ and support a really good cause

I had to make sure this feature carried over from the Unity version. Get some good Cary Levi reaction images in there

For #ScreenshotSaturday showing off the new and improved Crescent Kick!

Got a fancy game sprite to show for one of the cutscenes

Working on the sprites for Masuyo

Having some struggles, but the intro cutscene is making progress!

#ScreenshotSaturday

Got a fancy new thumbnail for Judgment of Heaven (better late than never)

Created in DaVinci Resolve

A little Sneak Peek at the intro cutscene