Next up
AND THIS WEEK'S EXCITING UPDATE IS...
an options menu
Listen, game dev isn't always exciting new features. You gotta code the boring stuff too
Got a fancy game sprite to show for one of the cutscenes
Of course, I had to bring along the Threat Rating feature. Cobalt Moon just wouldn't be the same without Sable News slandering you in real time
Control rebinding is done. But you're still not allowed to...
...actually the way I implemented it, you might be able to set it up to move with right analog. But that's still weird. Don't do that
Has anyone figured out what the fifth objective is?
Got a fancy new thumbnail for Judgment of Heaven (better late than never)
Created in DaVinci Resolve
Added a wacky game over screen. With that, the game is complete! Happy delivering!
Uh oh...
Dodge roll complete, Cobalt Moon is officially a soulslike now
Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.
0 comments