Game
Judgment of Heaven
5 years ago

Updated to version 1.1

Changes:

Overhauled controls to allow for control rebinding

Updated UI to have actual button prompts

Azrael's clouds start at the center so they can't trap player




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Got a fancy new thumbnail for Judgment of Heaven (better late than never)

Created in DaVinci Resolve

Modified the Mission 2 intro so that now Akio now has a unique ringtone! This will be important for scenes where I can't show him holding up his phone.

#ScreenshotSaturday

What a weird place, this looks different from the other levels...

Check this out, as a birthday present, @FlyingGraphite made this amazing art of the encounter with Chernobog in the 9th circle!

Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.

#Devruary Day 26

The feature that I'm most excited for is something I will soon implement. Remember when this used to be a Devil May Cry like? We still need a devil trigger. Especially since #KamenRider heroes always need a super form.

Just about done with the Mission 4 intro. Here's Emerald Horn being a buffoon.

#ScreenshotSaturday

Uh oh...

Volos Durward, a.k.a. Emerald Horn of the four generals. He is in charge of prisons and law enforcement in Maken. His outward demeanor is pleasant, but he takes great pleasure in breaking criminals.

Here's the fruits of my sprite work, complete with a beautiful stormy background by Ansimuz: https://ansimuz.itch.io/warped-storm-night

#ScreenshotSaturday