Game
Judgment of Heaven
3 years ago

Updated to version 1.1

Changes:

Overhauled controls to allow for control rebinding

Updated UI to have actual button prompts

Azrael's clouds start at the center so they can't trap player




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AND THIS WEEK'S EXCITING UPDATE IS...

an options menu

Listen, game dev isn't always exciting new features. You gotta code the boring stuff too

Got a fancy game sprite to show for one of the cutscenes

Of course, I had to bring along the Threat Rating feature. Cobalt Moon just wouldn't be the same without Sable News slandering you in real time

Control rebinding is done. But you're still not allowed to...

...actually the way I implemented it, you might be able to set it up to move with right analog. But that's still weird. Don't do that

Has anyone figured out what the fifth objective is?

Got a fancy new thumbnail for Judgment of Heaven (better late than never)

Created in DaVinci Resolve

Added a wacky game over screen. With that, the game is complete! Happy delivering!

Uh oh...

Dodge roll complete, Cobalt Moon is officially a soulslike now

Fun fact: Jegudiel's wings were originally animated programmatically. You can see the lerp-ing here. But one of my friends introduced me to the magic of GMS2 Sequences. I ended up using them to animate the wings and most of the bosses.