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I think I maths'd it? I was being dumb and adding the axis changes together for the last bit and then removing one, instead of multiplying them together!
Also works for shrinking, so it works out the refund! (although I think I'll half and floor that....)
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Added Melons! So round and firm!
Updated Emote System again.
Player Eating food effect change;
Default: Happy.
If food reduces a stat: Unhappy.
If food has a debuff: Angry!
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Did a decent rework of how Goblins act when trapped in a walled off area. Previously they'd just teleport out, now they only do that if they're in an object. They now try to recalculate a path, as well as having different path size options.
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