Next up
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Buttons ver 2- jumpscare Test
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.
Opinions on a new graphics style?
Finally, you can sell the fruits/veg of your labour. :)
I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Character customization: How and why bother? (expand)
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