Game
Shady Waters
1 month ago

Uploaded another new build, night one is easier now, and you need to complete it to access night two.

Also, I'm aware that this game is being made in scratch, but I'm sure I can find a way to get saving through local saving in Turbowarp or something.


I just don't feel like doing all that research and crap multiple times, which is why these early access versions don't include saving.

I'm also gonna find a way to get the complete version from an HTML file to an EXE so it doesn't need to run in a browser and so I don't need to have the, you know, giant green flag in the middle of the screen when you start.

So, yeah, there's much more to come for the game, I just want to test the difficulty.

As for now, just get used to the game and tell me any recommendations you may have.



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It already looks better.

I added Felix.

As you can see, there are still a few bugs I need to work out, but night 3 is going smooth so far.

Concepts for some rooms I haven't posted yet.

Also, yes that is Felix in the electrical maintenance room. He'll attack if you keep the flashlight on for too long.

A Week At Shady's is not canon, but I decided to add that same room and pretty much the same gameplay for night eight.

Also, I needed to add some form of comedy at least once, so yes, I did add that desk fan to cool down the computer.

I fixed collapsible frames, this is how they would probably work in real life.

The point was for them to be used as normal animatronics, but they could also fold up for storage.

All the concepts / concept art for this game that I haven't posted yet

Yes, I know my handwriting sucks.

I remade Prospect for the storyline of the game.

I won't tell you guys exactly what Prospect's story is, but he was made in a Mechanical Solutions warehouse which is why I gave this version a more industrial design.

Remade the logo for Shady Scareshark's Aquarium