Game
Shady Waters 2D
2 months ago

Uploaded another new build, night one is easier now, and you need to complete it to access night two.

Also, I'm aware that this game is being made in scratch, but I'm sure I can find a way to get saving through local saving in Turbowarp or something.


I just don't feel like doing all that research and crap multiple times, which is why these early access versions don't include saving.

I'm also gonna find a way to get the complete version from an HTML file to an EXE so it doesn't need to run in a browser and so I don't need to have the, you know, giant green flag in the middle of the screen when you start.

So, yeah, there's much more to come for the game, I just want to test the difficulty.

As for now, just get used to the game and tell me any recommendations you may have.



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Jumpscare test

I fixed collapsible frames, this is how they would probably work in real life.

The point was for them to be used as normal animatronics, but they could also fold up for storage.

Remade the logo for Shady Scareshark's Aquarium

Every old 2D version of Shady

A Week At Shady's is not canon, but I decided to add that same room and pretty much the same gameplay for night eight.

Also, I needed to add some form of comedy at least once, so yes, I did add that desk fan to cool down the computer.

Experimenting with ambience. Tell me what you think.

Cool concept art I made yesterday

Starting work on night 3.

Don't worry, the graphics for the room are nowhere near being done, I'll add a lot more detail, I just need a base to work with while I get it set up.

Also, I know how bad the video quality is, sorry!

This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.