V 1.0.9 is available.
Devlog: https://youtu.be/iAiwrlNE4Qo
Now it's time to go to the next project making from time to time updates for The 8 Sins before a major update.
Next up
Still working on better AI for my strategy game, but for a major update, I planning to make skills with side effects, this is hell and there will be no skills with only positive effects.
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.
But before, some small updates for improving A.I.
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.
New version 1.0.22 is available, mainly focusing on refreshing the manual and tutorial because the game has changing in some parts and working on function that gonna prevent game from cruching.
The new version is released where I focused on improving the A.I. player.
Also here are some concepts for an incoming major update.
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
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