Game
Πr²
9 years ago

v0.03 demo


major updates:

  • updated stand-alone wrapper to NW.js v0.21.1 (Chromium 57)

  • added sounds and music system

  • added 1 sound and 1 music

  • added settings category: sound

  • added crosshair

  • added customisable tooltip system (all tooltips in game are now using new system)

  • added new skill (1 common)

  • added statuses system (buffs, debuffs, etc.)

  • added enemy level scaling (damage, defense, avoidability, exp, souls, etc. is now scaled depending on enemy level)

  • added character info window and many UI info tooltips

  • added quests system

  • updated stats system: divided to main stats (STR, STA, DEX and INT) and additional stats; also added stats counting system (base, equipment, status, bonus, etc.)

  • added weapon range

  • added money

  • added inventory

  • added enemies drops system

minor updates:

  • changed color of dead enemies (so they will not be confused with alive enemies)

  • tooltip background graphical fix

  • changed color and design of default cursor (for better visibility)

  • changed pause behavior and main UI windows

  • updated tutorial

  • other minor fixes and updates



0 comments

Loading...

Next up

A small teaser of upcoming update. :)

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Path of Kami: The Evolution of the Lore

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

it happens

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!