Game
A Week at Shady's Remastered
16 days ago

V0.2.2


Just fixed a few minor bugs



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Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

I've officially begun work on the actual gameplay of AWAS2R!

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

This a cool setup?

Then & Now

Started working on the cameras, but I haven't actually added any yet.

This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.