Fixed a bug with rare screens, and the door. And thanks for @odditythegoat
for finding them.
Next up
Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.
This a cool setup?
Great game so far, man. I can't find a single bug, but night 7 is pretty brutal.
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.
I've officially begun work on the actual gameplay of AWAS2R!
Started working on the cameras, but I haven't actually added any yet.
Then & Now
I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.
This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.
MOVE OUT OF THE WAY










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