Game
A Week at Shady's Remastered
5 months ago

V0.2.4


I realized that the flashlight had a 0.25 second wait for checking if you are turning it on instead of only after the door is open, so I fixed that. I also survived night 5 and it didn't move me to night 6, so I fixed that, too.



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I want you guys to know that after The Horrors, I will still make games in the Recursive universe, and I already have at least two more planned.

Remnant Shady

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

Started working on the cameras, but I haven't actually added any yet.

Great game so far, man. I can't find a single bug, but night 7 is pretty brutal.

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

MOVE OUT OF THE WAY