I realized that the flashlight had a 0.25 second wait for checking if you are turning it on instead of only after the door is open, so I fixed that. I also survived night 5 and it didn't move me to night 6, so I fixed that, too.
Next up
I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.
This a cool setup?
Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.
I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.
Great game so far, man. I can't find a single bug, but night 7 is pretty brutal.
I got bored so I spent three hours condensing the Rellick Legacy into one drawing.
Then & Now
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.
Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.
This is what the inside of Rust may have looked like. I just thought seeing the inside would be pretty cool, and I don't know about you, but I'd say it turned out well.












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