Changelog
Combat mode
Turns, AP expenditure, etc
Itemization:
New system for clothing sizes, gun accessories, cargo slots, etc
Expandable Equipment
Tweaks:
Reversed camera rotation controls (Q/E)
Changelog
Combat mode
Turns, AP expenditure, etc
Itemization:
New system for clothing sizes, gun accessories, cargo slots, etc
Expandable Equipment
Tweaks:
Reversed camera rotation controls (Q/E)
Synthnostate v0.7.4 progress
Converted and cleaned up NPC/item data on day one. 100% smooth sailing, feels good man.
Dialogue UI ported (and converted from big-box-of-text to 'speech bubble' over the NPC's head)...
Demo v0.7.1 released
VERY BASIC combat, health bars, weapon/attack selection UI
Next: NPC creation tools, combat details, dialogue, etc. All RPG fundamentals should be functional in early March.
v0.7.0 Tech Demo released
What’s new? Nothing except JS scripting, internal cleanup, and fixes.
Details+roadmap: https://doomcult.itch.io/synthnostate/devlog/337948/v070-tech-de…
Demo v0.7.2 released
Content editing & inventory management
(Next two releases will focus on gameplay!)
March 2021 big-picture update on Synthnostate: Crusaders of the Tinfoil Hat - basically the yearly “we’re not dead” post. I wanted this to be the WIP release announcement, but alas, I can only say we’re getting there.
Devlog moved again due to platform issues here!
For future updates, bookmark or join+subscribe at https://www.minds.com/synthnostate/
v0.7.3 released
Ported and overhauled ~95% of combat code from V1.
v0.7.4 released - Dialogue, Class System, Scene Traversal
The important parts are all in. Now I need another month to follow up on turnbased combat, AI, the GUI system, equipment UI, and debugging.
SIDEQUEST: conspiracy overload is hampering development of this game, so I started the next one, where you play an eldritch vampire in a cyberpunk-gone-wrong future, because times like these call for a nice comfy fuck-the-world power fantasy.
WIP screenshots
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