I screwed up, and released the game in a technically incompleteable state due to forgetting to do one last test before launch after adding the replay levels mechanic. Copy pasted code in stupid spots, forgot about it, launched the game without thinking twice, and forgot about the game due to burnout for six months. For that, I am truly sorry; as I didn't realize this mistake until I started a casual playthrough a day or so ago. Hopefully this patch makes it up to you guys; and you all can see the ending and rest of game I worked hard for; hopefully without a dumb moment on my brain. Alright, going back into the shadows. Brain thoroughly scrambled, and stressed beyond belief. I just want to sleep now lmao. g'night.
Next up
C0M3 B@(K L00K @G@1N $0M3TH1NG CH@NG3D!
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
Patch V1.0.4
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
blake popgoes evergreen pixelart
Won'tgoanywhere,leastItried... Image recovered F28,2026... Random Asset Memories... H2,2017...
Took down the game, it's not coming back. I quit trying to fix this, and anyone who believed me putting effort into this could amount to something good is more naive than I was for wasting what could of been the best years of my life on this crap! :)
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

















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