I screwed up, and released the game in a technically incompleteable state due to forgetting to do one last test before launch after adding the replay levels mechanic. Copy pasted code in stupid spots, forgot about it, launched the game without thinking twice, and forgot about the game due to burnout for six months. For that, I am truly sorry; as I didn't realize this mistake until I started a casual playthrough a day or so ago. Hopefully this patch makes it up to you guys; and you all can see the ending and rest of game I worked hard for; hopefully without a dumb moment on my brain. Alright, going back into the shadows. Brain thoroughly scrambled, and stressed beyond belief. I just want to sleep now lmao. g'night.
Next up
If you know, you know.
WE ARE SO FROOTING BACK!!! 💖💖💖💖💖💖💖🍎🍎🍎🍎🍎
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!
Made a hybrid view scrolling camera scheme, but with the actual mouse cursor instead of a mouse controlled movement-based object for fun. Used some in-engine calculations for movement detection, and used the Power System Object extension for moving mouse.
Reaching the Goal #SaveJim
2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.
daily pixelart day 5 !!!
lolbit
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
Cik Bukkit Kross 2017 Horde 3 moment REEL FOUN PIKCTURE HOLE CRAEP!! KROES SEGPONY REEL!!!!
THE MAGIC HOUR | OUT NOW! (READ)
C0M3 B@(K L00K @G@1N $0M3TH1NG CH@NG3D!













0 comments