I screwed up, and released the game in a technically incompleteable state due to forgetting to do one last test before launch after adding the replay levels mechanic. Copy pasted code in stupid spots, forgot about it, launched the game without thinking twice, and forgot about the game due to burnout for six months. For that, I am truly sorry; as I didn't realize this mistake until I started a casual playthrough a day or so ago. Hopefully this patch makes it up to you guys; and you all can see the ending and rest of game I worked hard for; hopefully without a dumb moment on my brain. Alright, going back into the shadows. Brain thoroughly scrambled, and stressed beyond belief. I just want to sleep now lmao. g'night.
Next up
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Made a hybrid view scrolling camera scheme, but with the actual mouse cursor instead of a mouse controlled movement-based object for fun. Used some in-engine calculations for movement detection, and used the Power System Object extension for moving mouse.
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
-THE WITHERED ANIMATRONIC'S HAS ARRIVED-
!!!These animatronics do not mess around when its time to awaken from their deep slumber!!!
Cik Bukkit Kross 2017 Horde 3 moment REEL FOUN PIKCTURE HOLE CRAEP!! KROES SEGPONY REEL!!!!
Reaching the Goal #SaveJim
Patch V1.0.4
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
daily pixelart day 5 !!!
lolbit
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:













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