Game
Five Nights at Freddy's 4: Ultra Custom Night
1 year ago

v1.1


  • Fredbear and Nightmarionne no longer have their own sections of the night. The reason I made this change is because this took out so much difficulty from the night, and I intended on this game being quite hard lol.

  • Removed 12-2 AM All Night along with the trophies & stars to account for the change above.

  • XOR can no longer spawn at 5 seconds.

  • Some crappy coding has been replaced with the new code that's up to my standards.

  • Fixed a blinking issue with JJ.

  • The scrolling object has been replaced with an alterable value.

  • The AI has been converted from a counter to an alterable string.



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hint at a new nightmarionne mechanic for 2.0

i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)

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some progress ive made during my work with this as of rn

the characters in monochrome are the ones not programmed (all of the secret characters being color isnt gonna be whats there in the final game, just screenshot thing)

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This controller in the image will most likely be an alternative way to play v2.0 if you don't want to use keyboard & mouse!

The idea randomly popped into my head while working on the game and the fact FNaTI But Dumb was gonna have controller support lmao

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testing the max modes is definitely going great

And today, Phantom Freddy's mechanic is revealed.

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