Fredbear and Nightmarionne no longer have their own sections of the night. The reason I made this change is because this took out so much difficulty from the night, and I intended on this game being quite hard lol.
Removed 12-2 AM All Night along with the trophies & stars to account for the change above.
XOR can no longer spawn at 5 seconds.
Some crappy coding has been replaced with the new code that's up to my standards.
Fixed a blinking issue with JJ.
The scrolling object has been replaced with an alterable value.
The AI has been converted from a counter to an alterable string.
Next up
Next Prophecy Mode Character Reveal: KITTY FAZCAT
Only one remains to be put into the creation...
Who do you think it is...
Next Prophecy Mode Character Mechanic Reveal: FOXY
phantom foxy pixelart
41 minutes
New header and new thumbnail to prepare for 2.0's release! This is gona be peak.
I swore to myself I wouldn’t post anything to avoid spoiling the new gameplay… but here’s a small sneak peek, the most exciting feature yet: your character’s legs move when you turn
how did bro get here
hint at a new nightmarionne mechanic for 2.0
i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)
psycho
We are finally back with Prophecy Mode mechanic reveals, starting with Sugar and The Puppet.
Along with this, I have also recreated the Dug and Shadow Lockjaw Prophecy Mode mechanics (you'll need to scroll down a bit) with some new text effects & shi.












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