Game
Five Nights at Freddy's 4: Ultra Custom Night
11 months ago

v1.1


  • Fredbear and Nightmarionne no longer have their own sections of the night. The reason I made this change is because this took out so much difficulty from the night, and I intended on this game being quite hard lol.

  • Removed 12-2 AM All Night along with the trophies & stars to account for the change above.

  • XOR can no longer spawn at 5 seconds.

  • Some crappy coding has been replaced with the new code that's up to my standards.

  • Fixed a blinking issue with JJ.

  • The scrolling object has been replaced with an alterable value.

  • The AI has been converted from a counter to an alterable string.



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They've moved...

testing the max modes is definitely going great

I'm ready. For real this time. Welcome back LOCKJAWED FROM THE DEAD.

The Rat

how did bro get here

SPIRAL Reveal Teaser

hint at a new nightmarionne mechanic for 2.0

i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)

some progress ive made during my work with this as of rn

the characters in monochrome are the ones not programmed (all of the secret characters being color isnt gonna be whats there in the final game, just screenshot thing)

HEYYYYYYYYYYYYYYY

i was feeling a bit 𝓹𝓮𝓬𝓴𝓲𝓼𝓱...

so i decided to combine myself some remodels 𝐓𝐎𝐃𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐘𝐘 this will fill my stomach to the BRIIINK

And today, I reveal Molten Freddy's new mechanic.

There really is more than just the cams, vents, and ducts.