Game
Five Nights at Freddy's 4: Ultra Custom Night


8 months ago

some progress ive made during my work with this as of rn

the characters in monochrome are the ones not programmed (all of the secret characters being color isnt gonna be whats there in the final game, just screenshot thing)


my next plan is to get afton and shadow freddy out of the way and MAYBE work on either withered foxy first then phantom freddy or phantom freddy first then withered foxy (theyre both gonna get programmed before the other nightmares regardless) and then figure out how im gonna do the other nightmares



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bro REALLY wanted to return to freddy's

for context lockjaw has a 1/10 chance to spawn and will stay for the entire night until you leave the gameplay frame, whether its returning to the menu or clicking retry after dying

beta testing stage has advanced to v0.3. only 5 more characters and then this game will be out after some more beta testing.

(new characters programmed for this build are nightmare bonnie and chica)

next plan for ais is wfoxy and then nfreddy

New Perfect Mode mechanic: Shadow Lockjaw.

He's more... interesting than the others.

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Something new...

Somewhere you haven't seen before...

2026.

This was going to be a planned Limited Visibility challenge, where your vision would be limited to just a flashlight like in FNaC 3, but it was scrapped due to being more unfun than interesting. It was then replaced by Faulty Flashlight.

hint at a new nightmarionne mechanic for 2.0

i havent explicitly stated this but 2.0 is meant to have more creative mechanics than the mechanics you already saw in 1.0 and make the game way more fun. (i fucking hate 1.0 now btw xdnt)

New poster to accompany trailer

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