Slightly decreased the motion blur during Sullivan’s chases to make it a bit easier to see where you’re going.
Slightly decreased Sullivan’s speed on the ladder; most people have (understandably) been dying on the ladder because they aren’t aware that there is going to be a QTE, and thus are not ready for it, resulting in valuable seconds being wasted. I (may) end up needing to slow him down even further, but time will tell.
Slightly lowered the thickness of the falling dust in the final chase, again, to make it a bit easier to see where you’re going.
Slightly increased brightness at the final scene in the ‘true’ ending.
Fixed cursor not showing up at the prompt for the lever.
Next up
art comission.
We are under attack!
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Made my first ever animation.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
A sneak peek at the new OST, can you guess what this song will be used for? 🤔










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