Game
Black Rose
11 years ago

v1.4.2 Update (Small Adjustments)


  • Slightly decreased the motion blur during Sullivan’s chases to make it a bit easier to see where you’re going.

  • Slightly decreased Sullivan’s speed on the ladder; most people have (understandably) been dying on the ladder because they aren’t aware that there is going to be a QTE, and thus are not ready for it, resulting in valuable seconds being wasted. I (may) end up needing to slow him down even further, but time will tell.

  • Slightly lowered the thickness of the falling dust in the final chase, again, to make it a bit easier to see where you’re going.

  • Slightly increased brightness at the final scene in the ‘true’ ending.

  • Fixed cursor not showing up at the prompt for the lever.



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So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Runestones: from concept to in-game model🗿

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I worked so hard to get all four of them to the end safely, but then...

Levels' maps.

not the greatest house, but it's a house! :D

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl