Slightly decreased the motion blur during Sullivan’s chases to make it a bit easier to see where you’re going.
Slightly decreased Sullivan’s speed on the ladder; most people have (understandably) been dying on the ladder because they aren’t aware that there is going to be a QTE, and thus are not ready for it, resulting in valuable seconds being wasted. I (may) end up needing to slow him down even further, but time will tell.
Slightly lowered the thickness of the falling dust in the final chase, again, to make it a bit easier to see where you’re going.
Slightly increased brightness at the final scene in the ‘true’ ending.
Fixed cursor not showing up at the prompt for the lever.
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Just a Pico sprite
I-Buki
Mio-Da!
Ibuki Mioda!
Strange Umbrella
Showing off player 2 😎
What do you think?
Colorful Fox
Happy Late Easter!
New Teasers!
Respect (Only TLOZ Players Will Understand)
I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.










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