Slightly decreased the motion blur during Sullivan’s chases to make it a bit easier to see where you’re going.
Slightly decreased Sullivan’s speed on the ladder; most people have (understandably) been dying on the ladder because they aren’t aware that there is going to be a QTE, and thus are not ready for it, resulting in valuable seconds being wasted. I (may) end up needing to slow him down even further, but time will tell.
Slightly lowered the thickness of the falling dust in the final chase, again, to make it a bit easier to see where you’re going.
Slightly increased brightness at the final scene in the ‘true’ ending.
Fixed cursor not showing up at the prompt for the lever.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Path of Kami: The Evolution of the Lore
I was bored, so... ManutKat.
The whole squad is here!
Interested? Follow me!
Finished work on the emotions of a new character for the tank universe
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
not the greatest house, but it's a house! :D
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