Game
Black Rose
11 years ago

v1.4.2 Update (Small Adjustments)


  • Slightly decreased the motion blur during Sullivan’s chases to make it a bit easier to see where you’re going.

  • Slightly decreased Sullivan’s speed on the ladder; most people have (understandably) been dying on the ladder because they aren’t aware that there is going to be a QTE, and thus are not ready for it, resulting in valuable seconds being wasted. I (may) end up needing to slow him down even further, but time will tell.

  • Slightly lowered the thickness of the falling dust in the final chase, again, to make it a bit easier to see where you’re going.

  • Slightly increased brightness at the final scene in the ‘true’ ending.

  • Fixed cursor not showing up at the prompt for the lever.



0 comments

Loading...

Next up

We are under attack!

Another house i made long time ago.

I was bored, so... ManutKat.

Demonstration of the spells and their effects :)!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Pigs can push buttons for you!

#gamedev #pixelart #screenshotsaturday

Don't forget to wishlist Toodee and Topdee on Steam!

https://store.steampowered.com/app/1303950/Toodee_and_Topdee/