Slightly decreased the motion blur during Sullivan’s chases to make it a bit easier to see where you’re going.
Slightly decreased Sullivan’s speed on the ladder; most people have (understandably) been dying on the ladder because they aren’t aware that there is going to be a QTE, and thus are not ready for it, resulting in valuable seconds being wasted. I (may) end up needing to slow him down even further, but time will tell.
Slightly lowered the thickness of the falling dust in the final chase, again, to make it a bit easier to see where you’re going.
Slightly increased brightness at the final scene in the ‘true’ ending.
Fixed cursor not showing up at the prompt for the lever.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Chiaki Nanami!
Werehog transformation process. #sonicunleashed
Family band complete!
I-Buki
Mio-Da!
Ibuki Mioda!
Strange Umbrella
Update 2.627
New challenges & new effects!
Regional Bulbasaur. #Pokemon
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.










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