Slightly decreased the motion blur during Sullivan’s chases to make it a bit easier to see where you’re going.
Slightly decreased Sullivan’s speed on the ladder; most people have (understandably) been dying on the ladder because they aren’t aware that there is going to be a QTE, and thus are not ready for it, resulting in valuable seconds being wasted. I (may) end up needing to slow him down even further, but time will tell.
Slightly lowered the thickness of the falling dust in the final chase, again, to make it a bit easier to see where you’re going.
Slightly increased brightness at the final scene in the ‘true’ ending.
Fixed cursor not showing up at the prompt for the lever.
Next up
Chiaki Nanami!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
I was bored, so... ManutKat.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Terraria
Why walk when you can jump?
Made my first ever animation.










0 comments