Game
Black Rose
11 years ago

v1.4.2 Update (Small Adjustments)


  • Slightly decreased the motion blur during Sullivan’s chases to make it a bit easier to see where you’re going.

  • Slightly decreased Sullivan’s speed on the ladder; most people have (understandably) been dying on the ladder because they aren’t aware that there is going to be a QTE, and thus are not ready for it, resulting in valuable seconds being wasted. I (may) end up needing to slow him down even further, but time will tell.

  • Slightly lowered the thickness of the falling dust in the final chase, again, to make it a bit easier to see where you’re going.

  • Slightly increased brightness at the final scene in the ‘true’ ending.

  • Fixed cursor not showing up at the prompt for the lever.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

So

i may or may not make an full art of some person or i may just leave this like that-

Another house i made long time ago.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Only true badasses may pass! #conceptart #art #gamedesign

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Double Rainbow!!!

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Among us_into Madness