Next up
Finally! This is just the base tile(made by @BluRabbit
) and now I'm gonna try to figure out the tile shuffling/arranging every time when it's created
Been starting to develop the movement, still very early
Sea Bottom Segue:
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
I hit randomize in fsfxr
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
Did the same thing with the Slumber Dragons and made a bitmap sprite for the Feldyr as a placeholder for it
Eventually I'll have to make a vector sprite for this thing along with animating
Still tuning out the movement, but things are looking pretty good! Now I’m gonna like try to get the display for the ground, and probably get like entities like enemies and breakable blocks in
Testing out a new move! This move is for all characters
Just added a simple thing with stretching so the level geometry is shown(it mostly works, but it's just temporary) Probably tomarrow I'll work on a bit on the movement











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