Next up
Even if this isn't my first time seeing this tutorial
I love griffpatch
Finally! This is just the base tile(made by @BluRabbit ) and now I'm gonna try to figure out the tile shuffling/arranging every time when it's created
He can climb up walls, when he needs to
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
BEWARE THE NOID.
(The classical ol'Dominos mascot)
How it feels outside currently
Just only the boss left for this area, and then it'll be onto the next one
(add the dust man theme from mega man 4) omg its dust man from fnf
Still tuning out the movement, but things are looking pretty good! Now I’m gonna like try to get the display for the ground, and probably get like entities like enemies and breakable blocks in
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