Next up
Just added a simple thing with stretching so the level geometry is shown(it mostly works, but it's just temporary) Probably tomarrow I'll work on a bit on the movement
Still tuning out the movement, but things are looking pretty good! Now I’m gonna like try to get the display for the ground, and probably get like entities like enemies and breakable blocks in
Before you say anything, yea I know TW already has a built in Tween extention, but when I use it with the project, it makes it run a lot slower since it's running on it's own loop, so I have to make my own one in engine, but this site is a lifesaver
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
He can climb up walls, when he needs to
Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)
From the looks of things, I probably won’t be able to finish in time for the spooky season,
Image found on Reddit btw
Just an update before I hit the sack, I figured out the entity loading and the entity cache thing like I did for Bryant's Revenge, which I'll soon be working more deeply on again starting next week,
Dude
Finally! This is just the base tile(made by @BluRabbit
) and now I'm gonna try to figure out the tile shuffling/arranging every time when it's created











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