Next up
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
Boom goes the dynamite
Even if this isn't my first time seeing this tutorial
I love griffpatch
More Progress!
Just finished with basic editing(for regular solid geometry)
And the collision seems to actually be working flawlessly!
The areas are bigger than they look, but I'll work on that soon
L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
How it feels outside currently
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
Workin on this mod on and off
Added Elliott and Bryant to some challenges that would make the most sense to them
Just only the boss left for this area, and then it'll be onto the next one
Useful thing Alert! I've finally done it, now when I'm editing it'll show me the exact area of what it's gonna draw, is it gonna be used by anyone other than me? No, at least for now, is it gonna make level creation much easier? Yes
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