Game
MerFight









5 years ago

Version 0.13.0 is live!

New character, Odon, is playable, thus completing the cast! Unknown input device support added! (some configuration required)

Though some animation updates are needed, I can now start working on single player content and AI




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Version 1.2 of MerFight is live!

With this version, both Clamilton and Jiro are playable! (And a slight -- VERY slight -- Octonia buff)

I'll probably be taking a short break before any new updates, but enjoy the character trailer in the meantime.

Some new screenshots! Aiming to leave early access on February 12th (or the week of)

Version 1.0.8p is live with a early access preview of MerFight's first DLSea fighter, Clamilton, who'll be playable until June 3rd, 2024.

Happy Halloween!

Here are three, free new costumes and some minor gameplay changes for #MerFight!

Version 0.46.2 of #MerFight is live! Various changes such as an announcer and all characters should now have 8 colors per costume (and they're free.)

I haven't touched MerFight is quite a awhile. I was working on a new character, but took a break to work on a new game instead: https://mattrified.itch.io/hafo

I decided to add a new costume for free in version 1.5.0 to celebrate #MerMay

Version 0.44 of #MerFight is live! Here's a video going over some of the changes.

Some new #MerFight portrait art for version 0.45.1. And I actually fixed that one bug that was being annoying w/ Gamma.

#MerFight 0.49.4 is live! Quick video going over some of the changes! (Not shown but a first pass of Story Mode is done!)

ACTVI Online Tournament this Sunday: https://challonge.com/ACTVIMERFIGHT

Version 0.42 of #MerFight is live. Focuses on a major scaling rework as well as giving Naeco this attack (which used to belong to Drargos)