Version 0.45.0 of #MerFight is live.
Mostly just visual changes. The hope is to improve visuals overall as well as help with fighter -> background contrast.
Next up
Some new screenshots! Aiming to leave early access on February 12th (or the week of)
Version 0.42 of #MerFight is live. Focuses on a major scaling rework as well as giving Naeco this attack (which used to belong to Drargos)
Version 0.46.2 of #MerFight is live! Various changes such as an announcer and all characters should now have 8 colors per costume (and they're free.)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Version 0.44 of #MerFight is live! Here's a video going over some of the changes.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Some new #MerFight portrait art for version 0.45.1. And I actually fixed that one bug that was being annoying w/ Gamma.
Version 1.2 of MerFight is live!
With this version, both Clamilton and Jiro are playable! (And a slight -- VERY slight -- Octonia buff)
I'll probably be taking a short break before any new updates, but enjoy the character trailer in the meantime.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
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