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33
2 years ago

Version 0.45.0 of #MerFight is live.

Mostly just visual changes. The hope is to improve visuals overall as well as help with fighter -> background contrast.




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Some new screenshots! Aiming to leave early access on February 12th (or the week of)

Version 0.42 of #MerFight is live. Focuses on a major scaling rework as well as giving Naeco this attack (which used to belong to Drargos)

Version 0.46.2 of #MerFight is live! Various changes such as an announcer and all characters should now have 8 colors per costume (and they're free.)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Version 0.44 of #MerFight is live! Here's a video going over some of the changes.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Some new #MerFight portrait art for version 0.45.1. And I actually fixed that one bug that was being annoying w/ Gamma.

Version 1.2 of MerFight is live!

With this version, both Clamilton and Jiro are playable! (And a slight -- VERY slight -- Octonia buff)

I'll probably be taking a short break before any new updates, but enjoy the character trailer in the meantime.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Happy Halloween!

Here are three, free new costumes and some minor gameplay changes for #MerFight!