Game
Solar Battles
9 years ago

Version 0.2.0 Notes


  • Added main menu

  • Added in-game settings

  • Added basic enemy AI

  • Added enemy trackers

  • Added enemy spawning in free mode

  • Added user interface (UI)

  • New Ship Look

  • Resizing of everything

  • Flight made to be a lot more responsive

  • Change of stats (HP, Speed, Damage)

UI:

5d0b769bc7865.png

Dark blue bar tells you your health as well as having written health underneath it.
The light blue bar is your boost charge, if this is full you are able to use boost.
And lastly, a speed unit which tells how fast you are flying.

Enemy Tracker:

5d0b769c34de0.png

A small circular object that points towards enemies. There will be a tracker for each enemy and its brightness is based on how much health the enemy has. Trackers also change on how far from your ship they are, the further they are from your ship the further away is your enemy. (Distance Track Limit 3000 Units)



0 comments

Loading...

Next up

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Finished work on the emotions of a new character for the tank universe

brung back my old oc plus a new one

...they don`t have names yet tho

Some Shadow boss fight gameplay 👾

Path of Kami, running around the shrine area

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

New Teasers!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?