Game
Ghost Islands
3 years ago

Version 0.2.750 Release
Quick FIX Update

> Fixed an issue with the Quest System overlapping other Menus

> Fixed the Water Collection Script with Coconut Bowls (Water Bottles are still broken, working on this now).

> Added a Crocodile Corpse




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Latest Trailer for my game, Ghost Islands showcasing the dynamic lighting, lushous and scenic environment, and the new boss; Arachnus!

Little bit of Rain and Thunder Sound Effects goes a long way and adds some more depth to Ghost Islands!

Added a smoke effect when tree falls and also fixed an issue with the item drop locations and drop rates.

Who doesn't love a good storm? Well you can now experience storms in Ghost Islands. With storms comes rain, lightning, and perhaps even powerful wind gusts. So be sure to pick up any loose valuables or they might get blown away.

Improved Dynamic Lighting System to work seamlessly with the Weather/Storm System. Full Day/Night cycle.

I was not satisfied with the tree just disappearing when it was chopped down... So gave the tree a bit of animation when falling. I think it turned out pretty good. Thoughts?

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)