Game
MerFight
9 months ago

Version 0.48.1 of #MerFight is live! We're also having a tournament on Sept. 2nd with a 1K prize pool and payout to top 8 thanks to the press any button league. You can sign-up here: https://challonge.com/PABLTMerfight




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#MerFight 0.49.4 is live! Quick video going over some of the changes! (Not shown but a first pass of Story Mode is done!)

ACTVI Online Tournament this Sunday: https://challonge.com/ACTVIMERFIGHT

#MerFight has been updated to 0.37.0. Here's a short video showing some changes: Strike's new reversal, Gamma's new challenge combo, and various #VFX updates.

#gamedev #indiedev #indiegame #fightinggame #fgc

Version 0.44 of #MerFight is live! Here's a video going over some of the changes.

Griffon Mask - GAROU - SNK vs Capcom 3 - RIVALS

The hero of the kids around the world will debut soon in the next DEMO of SvC3-RIVALS and will spin all his foes like a hurricane!

Version 0.42 of #MerFight is live. Focuses on a major scaling rework as well as giving Naeco this attack (which used to belong to Drargos)

Sorry for not posting

Was busy with my personal project

Which is what I'm going to share tdy

I made a beat em up game for the psvita and pc rn the game is complete (kinda)

Now I just need the code the remaining characters

I plan to sell this game on pc

Some new #MerFight portrait art for version 0.45.1. And I actually fixed that one bug that was being annoying w/ Gamma.

Working on a "Frame Explorer" so players can look at moves in training mode for specific frame data exploration. Some weird glitches (facial anim gets stuck) but nothing game-breaking. Silly more than anything.

#gamedev #indiedev #fightinggame #merfight

UPDATE 0.2.13: New specials & New mechanics

Patch notes below.

Some new screenshots! Aiming to leave early access on February 12th (or the week of)