GENERAL
Add character voices.
Every character gets voice foley.
UI
Updated portraits.
Updated character portraits.
Minor UI improvements.
Small visual updates for game UI.
BATTLE
Add 6A moves
Every character gets a new special move (6A).
Add dark-screen effect for AR moves.
AR moves now have a dark-screen effect to improve game-feel.
General framedata changes
General framedata changes to all of the playable characters, focus to make things more punishable and discourage a spammy playstyle.
Add run jump speed.
When running and jumping you now carry the momentum.
Dash game-feel improvement.
Improved the game-feel of dash.
Add on-fire effect.
Add on-fire effect when hit by fire moves.
Next up
----VERSION 0.2.4 RELEASED----
Universal parry, Bridge stage update & More - patch notes below
(new Bridge art made by Melusaaste)
----VERSION 0.2.8 RELEASED----
New fighting mechanics, Replay system & much more
----VERSION 0.2.6 RELEASED----
Rebind, Controller support & More - patch notes below
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
----VERSION 0.2.7 RELEASED----
*SMALL BREAK*
New character Nocturne, new mechanics & More - patch notes below
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
NEWS: Rollback/Multiplayer progress. Here's a small update on the initial & current implementation of the rollback netcode in Darklings, expect an early test version of the multiplayer in the next update of the game.
UPDATE 0.2.12: Updated Visuals & Gameplay Changes
Patch notes below.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
UPDATE 0.2.11: 3D Stage test & Gameplay additions
Patch notes below.
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