Game
Breakfast for Doctor Dankworth
7 years ago

Version 0.9.1 released. It's a minor bug fix patch that fixed the following bugs:

- You can no longer collect items that are "diagonally" close to you.
- Now you cannot get stuck on the right side of the map if you go there before learning to swim




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This is what I did today (picture from Tiled). It still needs to be tested, though. My deadline is next Monday, so two days should be enough time to finish this. There are a few bugs to be fixed, but they are not necessary.

I almost forgot to implement death. Well, here it is.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

A very bare-bones shop that, however, mimic shops seen in some NES & GBC games. The prices are temporary. Speed boots not implemented yet. If you can afford something, you'll buy it by touching it, and if not, then you can walk over it with no effects.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

I have had bad luck with my projects this year, so I decided to make a sequel for A Graveyard for Dreams. Maybe I will finish this project one day, maybe not, but at least I have fun making it!

#metroidvania #pixelart #gamedev

Version 1.0.0 released

This is the main (stable) release.

Some new enemies: snake, chicken, pink thing and bat. Also, the missing attack "sword poking," is now implemented.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Stuff

Devlog is coming once I draw the logo and create the game page.