Game
Breakfast for Doctor Dankworth
5 years ago

Version 0.9.1 released. It's a minor bug fix patch that fixed the following bugs:

- You can no longer collect items that are "diagonally" close to you.
- Now you cannot get stuck on the right side of the map if you go there before learning to swim




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The final boss...? Now I just ave to add the ending, then I can finally starting working on the actual game map. I don't want to do the final battle & ending last, so I decided to implement them now. I also added audio, but more about it later (maybe).

Here's some #art. You don't have to thank me.

Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Some progress. I'll start a devlog once I decide the name for this game (the working title is "A Tower for Memories").

I almost forgot to implement death. Well, here it is.

A very bare-bones shop that, however, mimic shops seen in some NES & GBC games. The prices are temporary. Speed boots not implemented yet. If you can afford something, you'll buy it by touching it, and if not, then you can walk over it with no effects.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Some new enemies: snake, chicken, pink thing and bat. Also, the missing attack "sword poking," is now implemented.

Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)

I still had fun, though.