Game
Breakfast for Doctor Dankworth
7 years ago

Version 0.9.1 released. It's a minor bug fix patch that fixed the following bugs:

- You can no longer collect items that are "diagonally" close to you.
- Now you cannot get stuck on the right side of the map if you go there before learning to swim




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I have added more things to the test map. I have every item needed in the game implemented (including pink sword & arrows shown in the gif), so now I added the chamber where the breakfast is hidden. Collecting it will turn the world to a "dark" version.

Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:

https://github.com/jani-nykanen/unnamed-dungeon-crawler

Some funky hand-drawn animation. And I really mean hand-drawn animation: I drew the frames on a paper with a pencil and then scanned the result and created the gif.

The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.

Here's some #art. You don't have to thank me.

The final boss...? Now I just ave to add the ending, then I can finally starting working on the actual game map. I don't want to do the final battle & ending last, so I decided to implement them now. I also added audio, but more about it later (maybe).

I almost forgot to implement death. Well, here it is.

Night is coming.

Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.

More about it later.

Version 1.0.0 released

This is the main (stable) release.

This is what I did today (picture from Tiled). It still needs to be tested, though. My deadline is next Monday, so two days should be enough time to finish this. There are a few bugs to be fixed, but they are not necessary.