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I almost forgot to implement death. Well, here it is.
The final boss...? Now I just ave to add the ending, then I can finally starting working on the actual game map. I don't want to do the final battle & ending last, so I decided to implement them now. I also added audio, but more about it later (maybe).
Elephant hunt. Combat is still work-in-progress, some details and one attack is still missing.
Sometimes I start a project but I lose motivation to finish it. This is one of these projects. The source code is available on Github, though, and there you can also play the prototype:
This is what I did today (picture from Tiled). It still needs to be tested, though. My deadline is next Monday, so two days should be enough time to finish this. There are a few bugs to be fixed, but they are not necessary.
Who would have guessed, making a puzzle game with metroidvania-like progression for MS-DOS with CGA graphics didn't really work, but if you want to try it, see here: https://github.com/jani-nykanen/the-curse-of-cga (see "Releases"; requires DOSBox)
I still had fun, though.
I have added more things to the test map. I have every item needed in the game implemented (including pink sword & arrows shown in the gif), so now I added the chamber where the breakfast is hidden. Collecting it will turn the world to a "dark" version.
Here's some #art. You don't have to thank me.
The working title is "A Memory of Owls". I'll start a devlog if this project survives that long.
Night is coming.
Note that "night" is just used to reveal some objects that are required to collect to enter the final area, it's not a distinct game area.
More about it later.
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