Game
360FNAF (PC & PCVR)
5 years ago

Version 1.01


  • Added control tips

  • Increased camera turn speed

  • Fixed a bug that made the camera immediately start turning left when reaching the right side



1 comment

Loading...

Next up

"Dont take too long... the grape doesnt like when others use his toilet..."

2 years! And another update..?

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

360FNAF

FNAF Accuracy in a 3d game engine?? No way!

Working on something

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Announcements!! Game engines, independence, and Virtual Reality

Hello