Added control tips
Increased camera turn speed
Fixed a bug that made the camera immediately start turning left when reaching the right side
Next up
FNAF Accuracy in a 3d game engine?? No way!
Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
360FNAF
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
OUT NOW! GO PLAY!!!
Which one do you like more? Old or New??
Im back!! Whats to come in update 2?
Announcements!! Game engines, independence, and Virtual Reality
Tomorrow
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