
Next up
Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release
In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?
He's gonna find out who's naughty or nice....
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
Hyperslice releases on January 16 (yes in just 2 days!) on Steam and Itch 🎉 ⚡ Hyperslice is a fast paced arena roguelite where your only weapon is your dash!
Wishlists appreciated 🥰 (Demo available on Steam and here) https://s.team/a/2977820
Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2
FNAF Accuracy in a 3d game engine?? No way!
Here's the last two attacks for Augusto! First we have a spinning charge, then a foot claw swipe if you get too close.
Real










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