2 years ago

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/




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Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

He's gonna find out who's naughty or nice....

Ha! Heh! Heh! Ha! It's over!

In your opinion, what are the most annoying/worst qualities of the Clickteam Fusion game engine?

Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.

Working on something

Frame system is implemented! Need to fill out the application resource's functionalities, and implement a couple more of clickteams objects but we're well on the way to the plugins first release

My aseprite tree generator is finally out and panicking!

get the extension here: https://devkidd.itch.io/gentree

#aseprite #pixelart #gamedev #indiegame #indiedev

FNAF Accuracy in a 3d game engine?? No way!