Next up
Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot
Finally updated my Clickteam panorama Godot shader
Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen
Shh theyll never know
(devlog soon I promise)
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Announcements!! Game engines, independence, and Virtual Reality
The 360 customize menu is basically done (still amazes me that this is clickteam). Any changes I should make?
2 years! And another update..?
Im back!! Whats to come in update 2?
FNAF Accuracy in a 3d game engine?? No way!
Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2
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