Game
360FNAF (PC & PCVR)


4 years ago

Which one do you like more? Old or New??


1


16 comments

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Reverse engineered the materials and lighting from Alias Poweranimator(90s CGI software) and implemented in Godot

Finally updated my Clickteam panorama Godot shader

Added the classic Clickteam pano "stair-stepping" effect (so accurate!) and fixed a bug that changed the zoom amount depending on the aspect ratio of the screen

https://godotshaders.com/shader/accurate-fnaf-panorama/

Shh theyll never know

(devlog soon I promise)

Announcements!! Game engines, independence, and Virtual Reality

The 360 customize menu is basically done (still amazes me that this is clickteam). Any changes I should make?

2 years! And another update..?

Im back!! Whats to come in update 2?

FNAF Accuracy in a 3d game engine?? No way!

Working on the update! Heres the updated office (still a lot of tweaks to make). The second slide is the office from update 2