After months of absence, the next update of WTBH is here. The game has changed quite a lot compared to the previous version (1.0). Here are some of the noteworthy changes.
Enemies spawn randomly instead of spawing from fixed spawners.
Tweaked the enemy’s bullet speed to make the gameplay more fair.
Shielders should be less durable and focuses more on offensive.
Shielders emit a wave of bullets every 3 attacks.
Added visual cues to Fxecute and Bonuses.
Visuals of certain objects improved.
Grenades detonate on enemy impact instead of bouncing off of them.
Walls are more durable overall.
Enemy’s bullets’ damage and speed now increases over time.
Player’s SMG and Shotgun are slightly more accurate
Massively increased reloading speed.
Removed sprinting.
Removed Playzone, replaced with Danger Zone.
Title Screen revamped.
Reworked NukEdition.
Added more lines below the logo.
Added a new logo.
More optimizations.
Many bugs fixed.
Added more bugs to fix later on (if possible).
GLHF, everyone!
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