Game
Smitty's Journey
4 years ago

Version 1.2.0 Changelog


WARNING TO OLD VERSION PLAYERS

Starting from this version, the game now uses a different scripting backend, from Unity's default, Mono to IL2CPP, so if you've downloaded the game manually before (by downloading a ZIP instead of installing through the Game Jolt client), please consider deleting all contents in the folder you extracted the ZIP of the previous version and extract this version's ZIP there. This is due to the backend gives this game a different file structure so I'm afraid things will go haywire in your end.


Highlights

Controller Vibration

smittys_journey_tfwzgog4av.png

Or as many people may call, "rumble", yes, Smitty's Journey now supports controller rumble.

If you play this game with an Xbox controller while you have this checkbox on, expect it to vibrate when stomping on enemies, got hit by an enemy, when the camera shakes during boss fights and when the boss exploded.

Villager Effects

Another big thing on this update is the Village is villager effects. Basically, like these:

smittys_journey_atn4qxhaxv.png

Noise triangles, flying (and falling) music notes and even some floating ZZZs, it's now easier to observe if any house is empty or not. If you see these effects in those houses, then it's obvious that there are people in them.

Minor Changes

  • The fire button now feels more responsive, apologies if you had a hard time getting used to it

  • Some bosses received some significant changes:

    • The boss from Emerald Plains no longer roll and jump instantly during its intro sequence

      • Stomping it now makes it roll the opposite way to potentially prevent cheesing, despite it being the first boss

      • The ball will also frequently roll and jump, sort of

    • Due to the fire button was made more responsive now, its final phase has been buffed a little bit

  • If you have the Xbox controller connected before you start the game, it will automatically detect the controller and shows the correct prompt in the title screen

  • More gameplay fixes, including collider and tile fixing

Final Words

OK, that's pretty much everything I got so far, it was a big ride, honestly. When I finally bought myself an Xbox 360 controller (clone) from an online store, I can finally do more with games, including the games I made.

So, I hope you enjoy this update as much as when I make it. Another update may come but now, it's time to return to developing Round Rotate 2. The first reason I want to add rumble support to this game is because I need a more complete project like this to fully experiment with it, and RR2 is not a good subject for that, unfortunately.



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And again, I forgot to share the last clip I shared elsewhere

Map capsules that include the complete map data are hidden around one of the sectors of each location (the map was still unfinished as of the recording of the video)

Made some more signs, but I'll only show one today

The Nana sign, indicates that she's somewhere within the range of the player's location

Fixing the boss in Penumbra Forest for an upcoming update

Wanna win 1,000 Joltbux? 💸

We’re extending the quest to wishlist INAYAH - Life After Gods on Steam and giving you more chances to win! https://gamejolt.com/quests/963

You have until March 3rd. We'll pick a winner each day the quest is active! 🤯

#gjbroadcast

Almost forgot, the final boss should complete soon

The fourth winner of our INAYAH Joltbux giveaway is @SkyGlide5 !

Enter by completing our new quest: https://gamejolt.com/quests/963

We'll pick a winner each day the quest is active! 🤯

Aaaaand of course I forgot to share my last progress before preparing for the most recent one

Anyway, Bunbunny from Smitty's Journey has been reworked for the sequel (and yes, you can pet it now)

Banzai! The final boss is now completed!

The fifth winner of our EXTENDED INAYAH Joltbux giveaway is @Blinx_Art !

Enter by completing this quest: https://gamejolt.com/quests/963

We'll pick a winner each day the quest is active! 🤯

2 posts today because I can't stop forgetting about posting stuff on this platform

First, the most recent one, readable signs and change in atmosphere when one sector away from the boss