Game
Megaman X in Sonic Blasting Adventure
1 year ago

Version 4.1.2, few bug fixes.

Fixed the "infinite lives" glitch. Now it decreases when you die, just like it was supposed to be. I removed this code by accident.

Sometimes, X's 3rd shot didn't appear when you release the button. This is also fixed.




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The final update is coming.

Fun fact: The intro stage's name (Point F940412) is a reference to my birth date. Year 94, month 04, day 12.

Preview: Sonic vs. Corrupted Knuckles (WORK IN PROGRESS)

Inspired by his fight in S3&K

Version 4.0 is finally here. Better late than never.

Now that the Megaman X version has been finished, time to update the OG one as well. This update will also be the final one. To begin with, I'll revamp Knux's sprites.

Controller support will also be implemented.

Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.

- Ancient Ruins has been revamped

- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.

Version 4.0.1

- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).

- Improved "READY" title and Falcon Armor X's sprites.

- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).

Differences between Sonic and his evil pink-eyed doppelganger, in sprites.

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

https://gamejolt.com/games/sonic-second-round/836192

For those who didn't know yet, Round2.exe is back. Now it has a new name, and new stuff is being added. This is NOT a remake of the old project, we are just carrying on with the development. There is a demo available for now.