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Some people pointed out that Sonic’s Spin Dash was very slow. Good news — I'm working on a way to make it faster.
And yes. Green Hill is looking a lot more like Swamp Hill right now.
Version 4.0 is finally here. Better late than never.
Version 4.2 is here. This version will be featured in SAGE 2023, if it gets approved.
- Ancient Ruins has been revamped
- Rather than dying for no reason, the characters will "break the 4th wall" if Robotnik escapes.
Version 7 is here
This update came after "Version 6.6.6". Number 7 has a meaning of "finished work". This version also celebrates its 10th anniversary. Updates in the article below.
Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.
The same will be done to the original Sonic Blasting Adventure.
"É, tá bom..."
Version 4.0.1
- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).
- Improved "READY" title and Falcon Armor X's sprites.
- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).
Version 4.1.0 is here.
Now the game has a native joystick support, without the need of programs like JoyToKey. After you choose the language, the game will detect if the joystick is inserted, so you can map the jump, shoot and dash buttons.
I guess we can say I ordered a figure of Sonic as he's seen in The Second Round, since he's mostly angry in this game...
Version 5 is here. An update after SAGE 23. Click on Read Article to see what's changed.










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