Game
Megaman X in Sonic Blasting Adventure
3 years ago

Version 4.1.2, few bug fixes.

Fixed the "infinite lives" glitch. Now it decreases when you die, just like it was supposed to be. I removed this code by accident.

Sometimes, X's 3rd shot didn't appear when you release the button. This is also fixed.




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Next up

A new update is coming. I'm collecting the feedback after SAGE 23 in order to improve the game.

For now:

- X and Zero's sprites improvement

- Return of Z-Buster (More suitable for a game like this)

"Light versus darkness. Good versus evil. Positive energy versus negative energy.

As the final battle approaches, only one shall survive...

...The Second Round!"

For the next release (Version 7), I'll be merging both versions (Complete and Legacy) into one single game. I guess it's much better than upgrading two versions of the same game all the time.

(The image does not represent the final product.)

The Showdown

I have an announcement to make.

This guy finally has a name, Eryon. A name that defines his nature of an experiment.

It's a parallel with Dr. Gerald and Shadow. Except that Ivo's creation went out of control and his grandpa's later became Sonic's ally.

Honestly, how low can someone go to steal arts from my game and make such lousy edits out of it? If you want to make stuff, do it with your own effort — DON’T STEAL OTHER PEOPLE’S WORK.

Uma referência ao Silvio Santos.

(Está presente na versão Legacy)

Coming soon - Native gamepad compatibility, without the need of JoyToKey. You'll be able to map the shoot, jump and dash buttons if the game detects the gamepad.

The same will be done to the original Sonic Blasting Adventure.

Version 4.0.1

- Fixed a glitch while using Zero's saber after kicking a wall (the animation didn't even start).

- Improved "READY" title and Falcon Armor X's sprites.

- Intro Stage, Space Stage and Ending themes replaced (Same themes, but improved).

The final update is coming.