Game
Immortal Sins
11 years ago

Version D0.09 rolling out!


A new update is being released on Gamejolt.

Game:

-New map.

-Two new items.

-Re-written portion of the dialog.

-Graphical and UI enchancements.

-Reworked save system and tutorial.

-Bug fixes(some fixes take effect on new playthroughs)

-Tweaked the combat.

-Beefed up bosses.

-Changed the respawn timer from 20 sec to 60 sec.

-Most of the UI uses Roboto Condensed now.

Launcher (Gamejolt version only):

-Now the game will launch properly.

-Now requires .NET Framework 4.5 (packed in with the installer).

-Added a Quick Start button.

Misc:

-Installer will prevent installation on Windows XP / Server 2003 (OS is not supported).

-It will no longer require RPG Maker VX Ace RTP to work.



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Something something... Stuff that I worked on.

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Enjoy a nice dish, get a nice buff. What's not to like?

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Waz zis? An overhauled map? Yes. Coming soon.

Taking the wraps off. For real this time.

Added a simple audio system to the launcher.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.