Game
Immortal Sins
10 years ago

Version D0.09 rolling out!


A new update is being released on Gamejolt.

Game:

-New map.

-Two new items.

-Re-written portion of the dialog.

-Graphical and UI enchancements.

-Reworked save system and tutorial.

-Bug fixes(some fixes take effect on new playthroughs)

-Tweaked the combat.

-Beefed up bosses.

-Changed the respawn timer from 20 sec to 60 sec.

-Most of the UI uses Roboto Condensed now.

Launcher (Gamejolt version only):

-Now the game will launch properly.

-Now requires .NET Framework 4.5 (packed in with the installer).

-Added a Quick Start button.

Misc:

-Installer will prevent installation on Windows XP / Server 2003 (OS is not supported).

-It will no longer require RPG Maker VX Ace RTP to work.



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Something something... Stuff that I worked on.

Enjoy a nice dish, get a nice buff. What's not to like?

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

It's a bit early, but I have something cooking. Keep an eye out.

Jump List returns in the next update.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.

Added a simple audio system to the launcher.

Added achievements. Because why not?

A small teaser for the next update.