Game
Immortal Sins
5 years ago

Version D0.32 released!


After a few months of work, the first build of 2021 is available now. This brings a lot of bug fixes and quality of life improvements. It's also the first build that includes a few major changes, as part of a massive overhaul (coming into new builds in the future).

Game

  • Re-wrote part of the prologue.

  • Added name tags to NPCs.

  • Adjusted some of the text.

  • Tidied up the Options menu.

  • Added a scroll bar to improve the visibility of the options.

  • More details are now shown in the pause menu.

  • Changed the icon of the inventory option in the Actor Command.

  • When an enemy guards and an attack with an element that he’s weak to hits, it will show Guarded instead of Resisted.

  • Removed Row Formation.

  • Moved the option to show hints from the start of a new game to the Options menu.

  • Improved some of the maps.

  • Balancing changes.

  • Tweaked the Automatic Crash Report mechanism to improve the context of a crash (see the included Readme or the eManual for more information).

  • Adjustments to the cache for the game.

  • Fixed a crash when the migration tool ran in certain cases.

  • Fixed an issue where some shops didn’t use the linked shops.

  • Various bug fixes.

Northbridge

  • Changed the theme from Office 2019 Black to Fluent Dark.

  • Removed code that is no longer necessary.

  • Improved start-up time.

  • Consolidated some of the code to the core library.

  • Fixed some bugs.

Installer/Microsoft Store

  • You now have the option to remove the included copy of WebView2, if you have it installed.

  • You now have the option to remove the Standalone version from the computer, if you install the Microsoft Store version.



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Next up

While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Jump List returns in the next update.

It's a bit early, but I have something cooking. Keep an eye out.

I've decided that I'll be posting some stuff from the game to showcase the features implemented so far - first is the DIFFICULTY SELECTION, the very first thing that greets you in the game! HYSTERIYA and HARDCORE mode are locked behind beating Episode 1!

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Fullversion is out.

Now you can be in debt and die in a fantasy dungeon for countless times at the cost of more debt!

Done some improvements to the backup system. Even added an icon to let you know that it's working.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Growing of the brawling club while you win fights.

Waz zis? An overhauled map? Yes. Coming soon.